AI Insights · Timothy · January 2023
Top 5 Educational Games on iOS in the Middle East Q4 2022
Discover the performance trends of the top 5 educational games on iOS in the Middle East during Q4 2022, including weekly downloads, revenue, and active users.
In Q4 2022, the top 5 educational games on iOS in the Middle East exhibited varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Lingokids - Play and Learn saw a consistent weekly revenue, peaking at around $31.9K in late November. Weekly downloads showed a gradual decline, starting at 8.6K in late September and decreasing to 5.2K by the end of December. Active users fluctuated slightly, beginning at 24K and ending the quarter at 21K.
TinyTap: Kids' Learning Games experienced a peak in weekly revenue at $10.7K in early October, with a gradual decline to $5.9K by the end of December. Downloads were generally low throughout the quarter, with a high of 2.2K in early December. Active users started at 3.4K and dropped to 2K by the end of the period.
Buddy.ai: Early Learning Games maintained a steady revenue, peaking at approximately $4.5K in late November. Weekly downloads fluctuated, reaching a high of 8K in mid-December. Active users showed a significant increase in early December, peaking at 9.9K before dropping to 5.4K by late December.
Kiddopia - Kids Learning Games had a stable revenue trend, with a peak of $3.7K in late October. Downloads were relatively low, starting at 4.1K in late September and decreasing to 844 by the end of December. Active users started at 15.2K and ended the quarter at 10K.
Lamsa - Kids Learning App displayed a steady revenue pattern, peaking at $3K in late November. Downloads remained stable, starting at 2.5K in late September and slightly decreasing to 2.1K by the end of December. Active users showed a gradual decline from 7K to 5.7K over the quarter.
For more detailed insights and data, visit Sensor Tower.